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General Requirements | |
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Flash Requirements | |
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The status panel displays information about the current status of the ride. The top portion features a map of the ride layout and block zones. Three colored boxes (red, blue, black) indicate the current position of each of the trains. At the bottom of the panel, important messages about the current state of the ride are displayed.
This box displays messages about current conditions at the ride and throughout the park that may affect the operation of the attraction. Examples include inclement weather and heavy park crowds. At the bottom, a small box displays your current score in the game.
These lights are located at the beginning of the Lift Hill and Transfer blocks. A red light indicates that a train is currently in that block and that no other train may proceed into that block. A green light indicates that the block is clear and the next train may enter.
These displays indicate the current time and weather conditions. Note that under certain weather conditions operation of the ride may be restricted or prohibited!
Enable/Disable Attraction | Switches the attraction between open (green) and closed (white). Once opened, guests will begin entering the queue. |
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Switch Day/Night | Forces the simulation to switch between daytime (white) and nighttime (green). |
Switch Lights | Turns the lights on throughout the ride area. |
Enable/Disable Audio | Turns sound effects for the simulation on (green) and off (white). |
Expert Audio Options | Opens a menu to specifically choose which sound effects are on (green) or off (white). |
Call Mainteance | If the ride experiences a system error or technical problem, click this button to have maintenace resolve the problem and get the ride running again. |
Open/Close Gates | Controls the loading gates in the station between closed (white) and open (green). When gates are moving, the button will be orange. |
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Open/Close bars | Controls the lap bars for the train currently parked in the station between closed (white) and open (green). |
Load Train | Loads the guests in the station onto the train currently parked after the gates and lap bars are both open. Button is enabled when white, and disabled when gray. Loading is in progress when the button is orange. |
Security Check | Instructs the ride attendants to begin checking the lap bars of the train parked in the station. Button is disabled (gray) until the train has been loaded, lap bars closed, and gates closed. White when enabled. |
Dispatch Train | Dispatches the train from the station to start the ride. Button is disabled (gray) until a security check has been completed and the Lift Hill block is clear. White when enabled. |
Unload Train | Instructs guests to exit the train after it has parked in the station at the end of the ride. Button is disabled (gray) until the lap bars have been opened. White when enabled. |
Add Train | Moves an additional train from the Storage or Transfer track into service on the ride. See the section on "Adding and Removing Trains" for more information. |
Remove Train | Removes a train from service on the ride and places it on the Transfer or Storage track. See the section on "Adding and Removing Trains" for more information. |
Queue Gates Options | Opens a menu to chose which section of the queue is in use. The current section of the queue being used is lit in green on the menu. Use this to change the queue if the line is overflowing to the entrance. |
Activate Testrun | Dispatches the train currently parked in the station for a test run, bypassing the need to load and check the train. The Lift Hill block must be clear to start a test run. |
The Track Locked indicator shows red when a train is occupying the Transfer track area and green when the area is clear.
The Dispatch indicator shows red when a train is on the Lift Hill, indicating that the next train can not yet be dispatched. When green, the Lift Hill is clear and a train may be dispatched.
The counters indicate the total number of guests at each of the listed locations.
Steel Force is capable of running up to 3 trains. If less then 3 are currently in use, an additional train may be added using the "Add Train" button under "Station & Dispatch" if the following conditions are met:
To meet these conditions, clear the area by following the Standard Operation procedure, or by using the "Activate Testrun" button to quickly dispatch an empty train.
Once the conditions have been met, simply click the "Add Train" button. A new train will be added and automatically parked in the station.
If more than one train is in use, up to 2 trains may be removed and parked in the Storage area. To remove a train, take the following steps:
In the event of severe weather, operation of the ride will be suspended. Dispatching of the ride will be disabled until the weather has cleared. If warned of approaching severe weather, be sure to unload the ride before the storm hits so guests are stuck in the rain!
If the line for the attraction begins to fill up to the entrance, use the "Queue Gates Options" button to adjust which sections of the queue are open to accomodate more people. If the line is very long, consider adding more trains to increase capacity.
If the attraction is not busy and 3 trains are in service, consider parking one. Also, set the queue to use a smaller section by using the "Queue Gates Options" button so guests are not required to walk as far.
Periodically the ride may experience technical issues including control system errors, electrical issues and mechanical issues. If the ride experience any of these issues, a message will appear under "Park Operations." Use the "Call Maintenance" button under "Attraction Operations" to have maintenance resolve the issue.