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Steel Force Ride Operation Manual

Contents

  1. The Display
  2. The Control Panel
  3. Opening Procedures
  4. Standard Operation
  5. Adding and Removing Trains
  6. Different Situations
Close Manual

The Display

Train Status Panel

The status panel displays information about the current status of the ride. The top portion features a map of the ride layout and block zones. Three colored boxes (red, blue, black) indicate the current position of each of the trains. At the bottom of the panel, important messages about the current state of the ride are displayed.

Park Operations

This box displays messages about current conditions at the ride and throughout the park that may affect the operation of the attraction. Examples include inclement weather and heavy park crowds. At the bottom, a small box displays your current score in the game.

Block Status Indicators

These lights are located at the beginning of the Lift Hill and Transfer blocks. A red light indicates that a train is currently in that block and that no other train may proceed into that block. A green light indicates that the block is clear and the next train may enter.

The Control Panel

Current Conditions

These displays indicate the current time and weather conditions. Note that under certain weather conditions operation of the ride may be restricted or prohibited!

Attraction Operations

Enable/Disable Attraction Switches the attraction between open (green) and closed (white). Once opened, guests will begin entering the queue.
Switch Day/Night Forces the simulation to switch between daytime (white) and nighttime (green).
Switch Lights Turns the lights on throughout the ride area.
Enable/Disable Audio Turns sound effects for the simulation on (green) and off (white).
Expert Audio Options Opens a menu to specifically choose which sound effects are on (green) or off (white).
Call Mainteance If the ride experiences a system error or technical problem, click this button to have maintenace resolve the problem and get the ride running again.

Station & Dispatch

Open/Close Gates Controls the loading gates in the station between closed (white) and open (green). When gates are moving, the button will be orange.
Open/Close bars Controls the lap bars for the train currently parked in the station between closed (white) and open (green).
Load Train Loads the guests in the station onto the train currently parked after the gates and lap bars are both open. Button is enabled when white, and disabled when gray. Loading is in progress when the button is orange.
Security Check Instructs the ride attendants to begin checking the lap bars of the train parked in the station. Button is disabled (gray) until the train has been loaded, lap bars closed, and gates closed. White when enabled.
Dispatch Train Dispatches the train from the station to start the ride. Button is disabled (gray) until a security check has been completed and the Lift Hill block is clear. White when enabled.
Unload Train Instructs guests to exit the train after it has parked in the station at the end of the ride. Button is disabled (gray) until the lap bars have been opened. White when enabled.
Add Train Moves an additional train from the Storage or Transfer track into service on the ride. See the section on "Adding and Removing Trains" for more information.
Remove Train Removes a train from service on the ride and places it on the Transfer or Storage track. See the section on "Adding and Removing Trains" for more information.
Queue Gates Options Opens a menu to chose which section of the queue is in use. The current section of the queue being used is lit in green on the menu. Use this to change the queue if the line is overflowing to the entrance.
Activate Testrun Dispatches the train currently parked in the station for a test run, bypassing the need to load and check the train. The Lift Hill block must be clear to start a test run.

Indicators and Counters

The Track Locked indicator shows red when a train is occupying the Transfer track area and green when the area is clear.

The Dispatch indicator shows red when a train is on the Lift Hill, indicating that the next train can not yet be dispatched. When green, the Lift Hill is clear and a train may be dispatched.

The counters indicate the total number of guests at each of the listed locations.

Opening Procedures

  1. Set Gameplay Options - Set the desired options under "Attraction Operations" such as which (if any) audio effects are enabled, and whether to start in daytime or nighttime mode.
  2. Add Trains - By default, the Steel Force simulation starts with one train on the track. To start with more, click "Activate Testrun" clear the train in the station. Once clear, click "Add Train" and a second train will be added. Repeat to add the third train.
  3. Open the Attraction - Click "Enable/Disable Attraction" to open the ride to park guests. Once opened, guests will begin to enter the queue and Standard Operation may begin.

Standard Operation

Normal operation of Steel Force includes loading, unloading, and dispatching trains as safely, quickly, and efficiently as possible. This is achieved by the following procedure.
  1. Open Lap Bars - Before loading guests onto the train, the lap bars must be opened by clicking on the "Open/Close Bars" button under "Station & Dispatch". If the button is green, the lap bars are open.
  2. Open Gates - To prepare to load new guests onto the train, the gates must be opened by clicking the "Control Gates" button under "Station & Dispatch". The button will be orange while the gates are moving, and green when they have opened.
  3. Load the Train - Click the "Load Train" button under "Station & Dispatch" to instruct guests to board the train. Guests who have lined up for a row of the train will board immediately. If any guests are in the station but still walking to a row, the simulation will wait until they enter a row and board the train before completing the boarding process. When the button turns gray, loading has completed.
  4. Safety Check - After guests have boarded, ride attendants must walk along the train and check that each seatbelt is buckled and lab bar is close properly. Click the "Security Check" button under "Station & Dispatch" to being this check. The check has been completed when the button turns gray.
  5. Verify System is Dispatch Ready - After the safety check is complete, the train can not be dispatched until the lift hill block zone is clear. To check this, look at the Train Status Panel and verify no train is on the lift hill, or look at the block status indicator to the front left of the train in the station. If the light is green, the block is clear and the train may be dispatched.
  6. Dispatch - Click the "Dispatch Train" button under "Station & Dispatch" to start the ride. If some condition is preventing the train from dispatching, a message will appear at the bottom of the Train Status Panel.
  7. Unload Next Train - When the next train parks in the station, it must be unloaded by first opening the lap bars (click "Open/Close Bars". Green means they are open.), then clicking "Unload Train" under "Station & Dispatch".
  8. Load Next Train - Return to step 2 to begin the loading process again.

Adding Trains

Steel Force is capable of running up to 3 trains. If less then 3 are currently in use, an additional train may be added using the "Add Train" button under "Station & Dispatch" if the following conditions are met:

  • No train is in the station
  • No train is parked and waiting on the Transfer track (the right side, behind the station; a train on the left side is fine)

To meet these conditions, clear the area by following the Standard Operation procedure, or by using the "Activate Testrun" button to quickly dispatch an empty train.

Once the conditions have been met, simply click the "Add Train" button. A new train will be added and automatically parked in the station.

Removing Trains

If more than one train is in use, up to 2 trains may be removed and parked in the Storage area. To remove a train, take the following steps:

  1. Park the train to be removed in the station and unload it.
  2. Wait for the ride to be dispatch ready (the Lift Hill is clear).
  3. Click the "Remove Train" button under "Station & Dispatch". The train will be dispatched and parked in the Storage area when it returns.

Different Situations

Severe Weather

In the event of severe weather, operation of the ride will be suspended. Dispatching of the ride will be disabled until the weather has cleared. If warned of approaching severe weather, be sure to unload the ride before the storm hits so guests are stuck in the rain!

Heavy Crowds

If the line for the attraction begins to fill up to the entrance, use the "Queue Gates Options" button to adjust which sections of the queue are open to accomodate more people. If the line is very long, consider adding more trains to increase capacity.

Low Crowds

If the attraction is not busy and 3 trains are in service, consider parking one. Also, set the queue to use a smaller section by using the "Queue Gates Options" button so guests are not required to walk as far.

Maintenance Issue

Periodically the ride may experience technical issues including control system errors, electrical issues and mechanical issues. If the ride experience any of these issues, a message will appear under "Park Operations." Use the "Call Maintenance" button under "Attraction Operations" to have maintenance resolve the issue.